Edward Snowden: Comic Books and Video Games Inspired, Motivated Whistleblowing
The Advocate’s interview with Glenn Greenwald reveals a lot about the lawyer-turned journalist who broke the Edward Snowden NSA leaks. And in it, Greenwald explains that during a his lengthy interview with Snowden in Hong Kong he learned what inspired and motivated the twenty-something security expert to blow the whistle on the NSA’s surveillance programs:
It wasn’t Hegelian theories on power structures or Ron Paul rhetoric about privacy; it wasn’t Nietzsche’s Genealogy of Morals (Greenwald’s greatest influence) or Jeffersonian notions of government. It was comic books and video games. “You have good guys who are forced to do difficult but good things,” Snowden said to Greenwald, a bit embarrassed.
Greenwald goes into more, explaining how his husband, David Miranda, opened his eyes to pop culture.
“It’s not a simplistic ideology. David is one of the most complex, intellectually curious, and sophisticated people I’ve ever met, and he’s the one who convinced me that being influenced by the moral dynamics of a comic book or video game is no less noble than being shaped by a novel or a book,” Greenwald reasons. “You can watch The Matrix and take it as an action movie, or you can delve into all its greater existentialist meanings. All of the narratives in these comic books are about these single individuals devoted to justice who have the willingness to be brave, who can defeat even the most powerful edifices of evil.”
Exactly. Comic books, video games, movies, and yes, even TV shows can influence, shape, and mold character and morals. Unfortunately, we don’t know which comic books and video games affected Snowden. Greenwald didn’t ask!
Paging Dr. Wertham!
Images from private collection (yes that’s Marvel Super Heroes #1, 1984)