As Election 2012 draws near, game designers at StarvingEyes Ad-vergaming have introduced a new title that has republican experts up in arms. That was the impetus for “Tea Party Zombies Must Die,” an apocalyptic death romp through Fox News studios, commentators and Tea Party political figures. Some take pleasure in the death, while others be-moan what they say is a rather directed political assault. Source for this article: Kill conservatives in Tea Party Zombies Must Die video game

Experts upset about the scenery

With games such as “Resident Evil,” “House of the Dead” and “Left 4 Deceased,” to play, it is obvious that zombies have to be murdered in every sense. Still, when the characters being murdered are Michele Bachmann, Sarah Palin, Gingrich, O’Reilly and Glenn Beck and the setting is the Fox News facility, individuals tend to get just a little angry. The game is not just about being an enjoyable thing to play; it is also about attacking republicans.

Why all the fuss?

There is something that doesn’t seem right about “Tea Party Zombies Must Die,” as reported by the National Review. ”Tea Party Zombies” creator Ja-son Oda, who’s also the StarvingEyes CEO, does now understand how his “personal project” could cause so much concern.

“I am not worried about it affecting business,” Oda said.

Free speech is one thing, but as one Huffington Post reader points out, the free market place of ideas generally rises up to shut down more objectionable expres-sion. Quoting a speech by President Obama:

“At a time when our discourse has become so sharply polarized (and) we are far too eager to lay the blame for all that ails the world at the feet of those who happen to think dif-ferently than we do, it’s important… (to make sure we are speaking) with each other in a way that heals, (rather than) wounds.”

How video games should be allowed to portray life

The “Tea Party Zombies Must Die” game is something that brings up many con-cerns. Video games can have a lot of issues with them. Many argue that the games are simply mindless en-tertainment. Still, Director of Game Research and Development at the Institute for the Future, Dr. Jane McGonigal, believes that it is best to make life better if possible in all video games. While that might be too lofty a goal for StarvingEyes’ zombie massacre, per-haps the game might have taken the tactic of illustrating how the world might really improve without the above-named “Tea Party zombies.” Portraying death in a game is very easy and simply. Still, change is more difficult to get put together.

A video of the game


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National Review:

Tea Party Zombies Must Die: